This does not consistently apply everywhere. An activator can, in some cases, be referenced to using the special string ' !activator ' (without the quotes). This is to prevent cases of entities which have already been removed from the game being referenced, resulting in unwanted behavior. ![]() ![]() For all entities where a delay between them being triggered and them triggering their target is expected, the activator they pass on to their targets is, by default, replaced by themselves. ![]() Entities which make use of their activator, depending on their configuration, for example, are: Game_text, env_fade or game_player_hurt. E.g.: A player pressing a func_button, which then triggers further entities.
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